Ghost - Zoe and Bebe

Zoe Denbow
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Zoe:
An art installation that brings attention to the issue of 'ghost gear' and its detrimental impact on coral and other marine life. The sculpture composed of different 'ghosted' coral shapes was created with Papier-mâché and and regular paper, as well as spray paint cardboard and glue.

'Ghost gear' is the commonly used term for fishing gear - nets, rods, hooks - that fishing companies leave in the oceans. This gear is the most destructive form of marine debris, harming marine animals and also damaging their habitats. The installation itself is different types of ghosted coral all made of white found material in the Nuvu studios. is lies on a platform to be placed on the ground and is about 2 by 3 feet with a floral shape as the ground level. The ghosted coral represents both the ghost gear itself as well as the damage it has on them, because when people approach they turn green, and die. When real coral colonies die, they omit a green fog before their demise and "ghost" mimics this action: a motion sensor triggers green flashing lights when a viewer approaches the sculpture. This installation was created with the hope and intent that it would be viewed by the general public, because many people don't know how detrimental ghost gear is to the world's oceans. After experiencing "ghost," they may be inspired to research the topic and take action.

Bebe: 

Ghost Gear Sculpture: A paper-mâché coral sculpture that represents the crisis of ghost gear, or abandoned fishing gear, in the ocean. 

Brief: Ghost gear, the term for abandoned fishing gear, makes up 70% of ocean pollution measured by volume. Ghost Gear Sculpture is made of different paper-mâché shapes that represent dying coral. The shapes are all put on one piece of cardboard to make a cohesive shape. The sculpture is designed to show the public that ghost gear is threatening an ecosystem that humans all along coastlines and islands rely on for food and their livelihood. When coral dies it turns green, so, when someone comes close to the sculpture,  they trigger a motion sensor that makes the coral light up green. 


Blame the Cow

Hayley Wyman


A realistic diorama that shows a flooded town or city to show vividly the disastrous consequences of rising sea levels. The idea of the project is to make a surrealist piece of art that shows a high level of water explaining that sea level rise has a least caused problems for the people who lived in the area it illustrates.
Sea levels have risen over 8 inches in Massachusetts since 1950, and global warming is the problem, we chose the name Blame The Cow because cow is the number one producers of methane gas.  Blame The Cow makes the consequences of rising sea levels vivid. In this small, intimate diorama that shows a high level of water explaining that sea level rise has a least caused problems for the people who lived in the area it illustrates. The scene shows of a flooded area, likely portraying a part some coastal town or city made of materials with diverse textures and colors, for realism, only fragments of the town are visible; the rest is depicted as underwater with waves washing along remaining protruding marks of humanity. In the diorama, which shows how much the water level has been elevated due to climate change that the water level is quite higher than it once was. The things that are The visible fragments in the miniature landscape, made of materials with diverse textures and colors for realism, included are include a tree and the roof of a house and a tree, on the top of the house in which a cow is stranded. The cow is meant to show that people in rural areas are also affected, and also as a reminder which shows how not just the people who lived in the city were affected. The cow is also meant to hint at the fact that cows are one of the biggest producers of greenhouse gases, as well as this they take up tons of space and trees are usually cut down for this space, which in turn causes the world atmosphere and oceans to heat up, which in turn causes the ice caps to melt causing and the sea level to rise.
By making this connection apparent through a vivid scene that viewers can relate to, Blame The Cow hopes to inspire viewers to advocate for broad policy changes favoring renewable energy over fossil fuels. The project attempts to engage with everyone showing a scene of wreckage caused by sea level rise which is something people are directly connected to. By showing this scenario, we are hoping to make people see how we damage the earth and find a way to stop. The diagram is made of many materials using textures and colors to make the miniature landscape realistic. The interaction with the project is mainly through sight precooking thought. When people turn poles on the outside of the box, they as a person cause waves moving and breaking to move and destroy the house and cow.






A Dearth of Fish - Jacob and Ethan

Ethan Donaldson

Ethan Donaldson 

Three models of a coral are shown, from its prime life stage, to its bleached rotting phase, and finally a lifeless, polluted husk. This interactive artifact informs about the tragic stages of a decaying coral, and emphasizes a need for change.

This project, A Dearth of Fish, stands to remind consumers around the world that the endless amounts of stuff they produce and don't reuse has consequences. Recognizing a problem and making people aware of it are the first steps toward solving that problem. In this age, pollution and climate change are the biggest threats facing Earth. In this age, we consume in many different ways. Through prepackaged foods, buying pointless objects, burning fuel, the Earth becomes more polluted.  A.D.o.F, however, is consumed visually. Through a button board with icons that capture basic everyday activities related to climate change, the interactive artifact expresses the links between those and the corresponding coral sculpture. For example, recycling and renewing energy buttons would be hooked up to the healthy coral to show that eco-friendly actions result in healthy ecology. Furthermore, burning oil and littering, which are pollutants, have the opposite effect, and highlight a dead, corrupted coral. A.D.o.F  is intended for everyone on planet Earth, because everyone has a carbon footprint that can be reduced with the right course of action. The piece could be installed at coastal national parks, aquariums, or could be used simply as a visual guide for students.

Jacob Creem

A Dearth of Fish: Three coral artifacts that aim to provide viewers with an immersive and interactive underwater experience. The installation subtly reminds viewers of the detrimental effects humans can have on coral, as they view and compare the artifacts: one beautiful, one bleached, and one trashed.

Modern society seems to acknowledge yet forget the detrimental impact humans have on the world's oceans. While many have attempted to turn this cognizance into actual action, the oceans are still suffering drastically. In fact, it is predicted by 2034 that the near 5.25 trillion pieces of micro and macro plastics that currently inundate the world's marine and coral life, will nearly double. In an attempt to make a decisive change, 'A Dearth of Fish' was created; the installation of three coral artifacts aims to subtly remind viewers of the dire state of our ocean by allowing them to compare one beautiful, one bleached and one trashed colony of fabricated coral.

'A Dearth of Fish' grew out of the desire to make interaction with a modern art piece memorable through an immersive experience. From a distance, each coral piece looks like a regular polyp cast to a Rockite surface. Yet, closer examination reveals a world of colors, textures, and gradients. Through the utilization of a Load Sensor, LEDs, and an Arduino System, the installation lights up an array of coral strands and coral polyps. In each colony, hot glue dribbles are used to make tall skinny coral pieces and clumps of aluminum foil are used to make smaller polyps. With a mixture of disparate coral elements, the installation aims to realistically replicate a coral colony in three different states. The bleached colony is completely white and bleak; the trashed colony is inundated with scrap plastics, and the healthy colony is vibrant with an abundance of colors. To enable interactivity, the Arduino System is connected to a wooden board with three Load Sensor buttons, each labeled with a certain action a viewer can take and causing LEDs to shine brighter when the buttons are pressed. If a viewer chooses to press the recycling sticker, the beautiful colony lights up; if they choose the plastics option, the trashed colony lights up; and if a viewer chooses the fossil fuels option, the bleached coral option will light up. The hope is that 'A Dearth of Fish' will inspire viewers to reconsider buying plastics at the store, or think about buying an electric car perhaps. 'A Dearth of Fish' hopes that next time, viewers will make better decisions, consonant with a beautiful, vibrant sea.